A turret with an immense firing rate. It is best suited for combat at mid and long ranges. Vulcan has a unique gyroscope feature, which makes knocking off its aim very challenging, even when it's under heavy enemy fire.
Description in Garage
A turret with an immense firing rate. It is best suited for combat at mid and long ranges. Vulcan has a unique gyroscope feature, which makes knocking off its aim very challenging, even when it's under heavy enemy fire. Caution — When using Vulcan, firing continuously for an extended time may overheat and damage your tank! Ideal for use with heavy hulls.
Table of characteristics
Damage — damage dealt to an enemy tank per second.
Barrels rotation (sec) — time it takes for the turret to start shooting.
Time before overheating (sec) — how long you can keep firing before starting to suffer self-damage.
Barrels stopping (sec) — time needed for the gun's barrels to stop rotating once it has ceased firing.
Self-heating per second — speed at which your tank is heating up once it has used all of its energy on firing.
Temperature limit — maximum temperature the tank can heat up to.
Range of max damage (m) — distance at which the turret deals its full damage. If the distance is larger than the max damage range, the damage decreases over distance till the minimum damage range is reached.
Weak damage (%) — the % of normal damage dealt to an enemy at minimum damage range.
Turret turning slowdown — decrease in turret's rotation speed while firing.
Rotation speed (deg/sec) — maximum speed at which the turret can turn.
Rotation acceleration (deg/sec²) — acceleration of the turret as it is reaching its maximum rotation speed.
Auto-aim upwards (deg) — angle of auto-aim if a target is above the turret's horizontal plane.
Auto-aim downwards (deg) — angle of auto-aim if a target is below the turret's horizontal plane.
Impact force — physical impact of a turret's projectile on enemy tanks when hitting them.
Recoil force — physical impact of a turret's projectile on itself when shooting.
|Rank Available At|
|Time before overheating|
|Time taken to heat (s)|
|Time taken to start rotating barrels (s)|
|Rotation Speed (degrees/s)|
|Turret Acceleration (degrees/s²)|
|Range of Min. Damage|
|Range of Max. Damage|
|Barrels Stopping (s)|
|Percentage of Minimum Damage (%)|
|Turret Turning Slowdown (%)|
|Auto-aim Upwards (degrees)|
|Auto-aim Downwards (degrees)|