De Tanki Online Wiki


Vulcan М0
Vulcan М1
Vulcan М2
Vulcan М3

A turret with an immense firing rate. It is best suited for combat at mid and long ranges. Vulcan has a unique gyroscope feature, which makes knocking off its aim very challenging, even when it's under heavy enemy fire.

Description in Garage

A turret with an immense firing rate. It is best suited for combat at mid and long ranges. Vulcan has a unique gyroscope feature, which makes knocking off its aim very challenging, even when it's under heavy enemy fire. Caution — When using Vulcan, firing continuously for an extended time may overheat and damage your tank! Ideal for use with heavy hulls.

Table of characteristics

Damage — damage dealt to an enemy tank per second.
Barrels rotation (sec) — time it takes for the turret to start shooting.
Time before overheating (sec) — how long you can keep firing before starting to suffer self-damage.
Barrels stopping (sec) — time needed for the gun's barrels to stop rotating once it has ceased firing.
Self-heating per second — speed at which your tank is heating up once it has used all of its energy on firing.
Temperature limit — maximum temperature the tank can heat up to.
Range of max damage (m) — distance at which the turret deals its full damage. If the distance is larger than the max damage range, the damage decreases over distance till the minimum damage range is reached.
Weak damage (%) — the % of normal damage dealt to an enemy at minimum damage range.
Turret turning slowdown — decrease in turret's rotation speed while firing.
Rotation speed (deg/sec) — maximum speed at which the turret can turn.
Rotation acceleration (deg/sec²) — acceleration of the turret as it is reaching its maximum rotation speed.
Auto-aim upwards (deg) — angle of auto-aim if a target is above the turret's horizontal plane.
Auto-aim downwards (deg) — angle of auto-aim if a target is below the turret's horizontal plane.
Impact force — physical impact of a turret's projectile on enemy tanks when hitting them.
Recoil force — physical impact of a turret's projectile on itself when shooting.


М0
М1
М2
М3
М3+
Rank Available At
Corporal Corporal
Warrant-Officer 2 Warrant-Officer 2
Second Lieutenant Second Lieutenant
Fieldmarshal Fieldmarshal
Micro-upgrades
Modification Price
650
+28 300
+82 700
+231 000
+948 000
Net Price
650
28 950
111 650
342 650
1 290 650
Upgradeable Parameters
2a40baa3.png Damage (/s)
25.35
34.29
39.88
52.18
60
Time before overheating
0.179
0.391
0.524
0.815
1
640064ae.png Impact Force
115
235
310
475
580
Recoil
80.88
163.24
214.71
327.94
400
7dcd6fc2.png Time taken to heat (s)
4.26
4.97
5.41
6.38
7
Time taken to start rotating barrels (s)
1.91
1.68
1.53
1.21
1
Ae5da89d.png Rotation Speed (degrees/s)
73.81
87.29
95.72
114.25
126.05
Turret Acceleration (degrees/s²)
106.16
114.25
119.31
130.43
137.51
66908195.png Range of Min. Damage
127.06
145.88
157.65
183.53
200
Range of Max. Damage
31.76
36.47
39.41
45.88
50
Non Upgradeable Parameters
Self-Heating (/sec)
0.045
0.098
0.131
0.204
0.25
Barrels Stopping (s)
1.5
1.5
1.5
1.5
1.5
Percentage of Minimum Damage (%)
25
25
25
25
25
Turret Turning Slowdown (%)
57.35
50.29
45.88
36.18
30
Auto-aim Upwards (degrees)
15
15
15
15
15
Auto-aim Downwards (degrees)
18
18
18
18
18