Ricochet is a powerful and effective gun in Tanki Online. Ricochet’s balls bounce off the walls and its vertical self-homing angles inspire you to respect it. All this allows you to effectively attack targets in cover. However, shooting over long distances (Ricochet’s effective range is 60 meters) and leading fire are difficult with this gun. So difficult in fact that many players consider Ricochet only a melee weapon. Which is only partly true.
Description in Garage
A gun that can be tough to control. Ideal for short to mid-range battles. Possesses a unique feature in that its shells ricochet off walls, allowing it to shoot around corners. Just make sure you don’t take a ricocheting round right in the kisser! Goes well with all hulls.
Table of characteristics
Min damage — minimum damage dealt to an enemy tank per one shot of the turret.
Max damage — maximum damage dealt to an enemy tank per one shot of the turret.
Amount of energy — amount of energy the turret has.
Energy per shot — amount of energy spent by the turret per one shot.
Reloading — amount of energy points recovered per second.
Reloading (sec) — pause between shots.
Projectile speed (m/sec) — speed of the turret's shell.
Projectile radius (m) — radius from the projectile's center to its side.
Range of max damage (m) — distance at which the turret deals its full damage. If the distance is bigger than the max damage range, the damage constantly decreases till the minimum damage range.
Range of min damage (m) — distance at which the turret's damage stops decreasing. If the distance to the target is bigger, damage will be dealt according to "weak damage" parameter.
Weak damage (%) — the % of normal damage dealt to an enemy at distances bigger that minimum damage range.
Rotation speed (deg/sec) — maximum speed the turret can turn at.
Rotation acceleration (deg/sec²) — acceleration of the turret getting to its maximum rotation speed.
Auto-aim upwards (deg) — angle of auto-aim if a target is above the turret's horizontal plane.
Auto-aim downwards (deg) — angle of auto-aim if a target is below the turret's horizontal plane.
Impact force — physical impact of a turret's projectile on enemy tanks when hitting them.
Recoil — physical impact of the turret on itself when shooting.
|Rank Available At|
|Price of Modification|
|Recharge Time (s)|
|Energy Per Shot|
|Turret Turning Speed|
|Turret Turning Acceleration|
|Range of Min. Damage|
|Range of Max. Damage|
|Reloading (per second)|
|Weak Damage (%)|
|Auto-aim Upwards (degrees)|
|Auto-aim Downwards (degrees)|