De Tanki Online Wiki

Turrets

2a40baa3.png Damage — minimum damage dealt to an enemy tank per one shot of the turret or per "tick" (half a second).

89f9090f.png Sniping damage — damage dealt to an enemy tank per one shot of the turret in sniping mode. (Shaft only)

E52d6640.png Damage (tick) — damage dealt to an enemy tank in one "tick" (tick = half a second). (Firebird, Freeze and Isida Only)

03ef3ff7.png Burning time (sec) — period of time (starting from the moment when Firebird's attack is over) during which enemy tank will be burning and receiving "burning damage". (Firebird only)

C2d1fb49.png Self-healing (%) — a part of damage dealt to an enemy tank that is added to Isida's own health. For example, with 50% self-healing and damage of 100, 50 units of health will be added to Isida's owner.

12ec35bf.png Critical damage — increased damage dealt to an enemy tank in case of a critical hit. Displayed as a static shock on the enemy's tank. (Smoky only)

21d85c12.png Critical chance — chance of dealing critical damage to an enemy tank. (Smoky only)

66908195.png Range of max damage (m) — distance at which the turret deals its full damage. If the distance is bigger than the max damage range, the damage constantly decreases till the minimum damage range.

Aa368db1.png Weak damage (%) — the % of normal damage dealt to an enemy at distances bigger that minimum damage range.

Ae5da89d.png Rotation speed (deg/sec) — maximum speed the turret can turn at.

7dcd6fc2.png Reloading (msec) — pause between shots.

A1f0718c.png Penetrating power (%) — % of initial damage dealt to a next tank on the line of fire. If there are several tanks standing one behind another, each next tank will be receiving a decreased damage equal to the percent of damage dealt to the previous tank. (Railgun and Shaft only)

640064ae.png Impact force — physical impact of a turret's projectile on enemy tanks when hitting them.

Hulls

Cdffcc5b.png Protection (hp) — the tank's health.

6809c52f.png Top speed (m/sec) — the maximum speed the tank can get to while travelling in a straight line.

285f32ef.png Turning speed (deg/sec) — the maximum speed at which the tank can turn.

C3f6cd78.png Weight (units) — affects tank's stability, i.e. impact force of hits, recoil of its own turret, and partly, ability to move other tanks (this parameter does not affect tank's speed).

6a6145fb.png Acceleration (m/sec²) — affects the time it takes a tank to get to its maximum speed and ability to push other tanks.

Paints

32010157.png Protection from Smoky.

Fc0ef1ae.png Protection from Firebird.

2cc8a2c4.png Protection from Twins.

A7086781.png Protection from Railgun.

4b69e84e.png Protection from Isida.

Ff0a7983.png Protection from Thunder.

C4083f5d.png Protection from Freeze.

34c1da2d.png Protection from Ricochet.

35fdb4ee.png Protection from Shaft.

Vulcan.png Protection from Vulcan.

Hammer.png Protection from Hammer.

Mine res.png Protection from Mines.

Supplies

Health time.png Repair Kit cooldown — time that you need to wait to activate Repair Kit after the supply was activated.

Da time.png Double Armor cooldown — time that you need to wait to activate Double Armor after the supply was activated.

Dd time.png Double Damage cooldown — time that you need to wait to activate Double Damage after the supply was activated.

Nitro time.png Speed Boost cooldown — time that you need to wait to activate Speed Boost after the supply was activated.

Mine time.png Mine cooldown — time that you need to wait to deploy a Mine after the supply was activated.

Time.png Supply Duration — time you need to wait before activating the supply once again.

Indication of supplies in battle

Health mini.png Indication of Repair Kit in battle.
Da mini.png Indication of Double Armor in battle.
Dd mini.png Indication of Double Damage in battle.
Nitro mini.png Indication of Speed Boost in battle.